Eyeray
(Alteration, Metamagic)

Range:  Special
Components:  V, S, M
Duration:  Special
Casting Time:  1 turn per 4 levels
Area of Effect:  The caster
Saving Throw:  None

This metamagic spell enhances the effectiveness of all ray-type spells, such as ray of enfeeblement, the cold ray version of Otiluke's freezing sphere, Sanh's Ray spells, disintegrate, prismatic spray, etc. The spell causes the energies to radiate from the wizard's eyes instead of his hands (the spell is split into two converging rays). This affords the wizard better control of the spell, as he hits what he sees. As a result, all saving throws against ray-type spells are made at -4. If the wizard has only one eye, the saving throws are at -3.
One ray-type spell can be so affected per 4 levels of the wizard. When casting a ray spell, the wizard must declare whether or not the eyeray will be used. The spell is active until all its uses have been exhausted. Only one casting of eyeray may be active at a time. The material component is one pair of gems of the same colour as the wizard's eyes per 4 levels of the wizard, and a few of the wizard's eyelashes. The gems must be worth at least 100 gp apiece. If the wizard is missing an eye, only one gem per 4 levels is required.

